2022 Character Challenge: Party V, Character 4

I am very much behind, and not just because of Pokemon: Legends Arceus. Or even mostly. I’ve been playing a lot of it but that’s because of being pretty damn ill and stuck in the same place as it, and it not needing a clear head unlike doing numbers for games. 

So, it’s the 30th here. This should be the day for my final villain character of which there should be five, with tomorrow being something different. Now, I could do all the sheets in one post, or I could do them in their own, so that they can be tagged and sorted and labeled appropriately.
The former lets me be lazy, however, so I was greatly tempted but, in the end, three sheets in three posts today. 

So, the gay little family, to use all the senses of the term. Happy living on the very edge of Buckland and the Old Forest, but what could stir them up into doing things? There does, after all, need to be a reason for each group to do stuff instead of staying home and cuddling enthusiastically. With the 5e group, it was a combination of the villain searching for the wizard, and the various other responsibilities of the rest of the party – the mafia druid has to tend to mafia stuff, the spy bard can get spy stuff, and the dryad protector can have situations arise that they, along with their friends, can step in to deal with. No great call to go anywhere, but more than half the party is intimately connected with the local people and organizations. Lots of hooks.


As for the Star Trek crew, they’re a Starfleet crew, it’s literally their job to fly around and poke things. 

The King of Dungeons guild is much the same. They all signed up to do daring heists and dramatic sword fights and stuff.

The fairies are just easily bored and have no sense of danger. Things don’t happen to them, they happen to others. 

The pokemon lot will be covered in their villain’s sheet, but for the Lord of the Rings family, someone comes into their neighborhood and immediately sees them (well, mostly the elf) as a threat.

Much like Star Trek Adventures, the core Lord of the Rings RPG book that Decipher put out has premade antagonists, including Sauron and the Nazgul despite these almost certainly never being useful for most games, but no rules for making your own, so I’m just going to go through character creation but level up to the point where an Elite Order can be taken. Various henchpeople can also be assumed, but that goes for most villains, to be honest.

Cynewaru
Rohirric Wizard

Bearing: 10
Nimbleness: 8
Perception: 10
Strength: 6
Vitality: 8
Wits: 12

Stamina: +1
Swiftness: +2
Willpower: +2
Wisdom: +3

Defence: 11
Health: 8
Wound levels: 5

Courage: 3
Renown: 3
Size: Medium

Skills
Armed Combat (Dagger) +1
Ranged Combat (Bow) +2
Ride (Horse) +4
Debate +2
Intimidate (Fear) +4
Language (Rohirric): Native
Language (Westron) +6
Language (Sindarin) +4
Lore (Magic) +6
Lore (History: Rohan) +6
Lore (History: Arnor) +6
Lore (Realm: Rohan)+6
Persuade (Charm) +6

Abilities
Spellcasting
Wizard Spellcasting

Spellcasting
Beast Speech
Beast Summoning
Animal Messenger
Bladeshattering
Voice of Command
Command (Sorcery)
Shatter
Naming

Traits
Fair
Hammerhand
Honey-Tongue
Hoard: 2

Flaws
Fealty (Saruman)
Proud

The daughter of a wealthy nobleman of Rohan, Cynewaru was always a sweet and pleasant girl, at least where anyone could see her. At heart, though, she desired power and greatness for herself and had little concern for the wellbeing of others. This led her to the attention of a certain man named Grima and, though him, to her true master.

Saruman’s courting of the separated peoples of Dunland was not swift nor was it entirely unnoticed, however the unfortunate man who tried to bring this news to Edoras had the misfortune of being married to Cynewaru and then suffering a tragic and fatal accident with his horse inexplicably turning wild just long enough to throw him.
As far as Rohan is aware, Cynewaru vanished in grief after that, but the truth of the matter is that this murder was her entryway into the greater service of Saruman, who found her an enthusiastic, highly willing and relentlessly ruthless pupil. 
Her powers are, of course, far lesser than his, but she is skilled and obedient enough to provide his agents in the Shire with a substantial level of support, just in case the Dunedain prove troublesome. 

However, instead of the rangers, Cynewaru has arrived to find, of all things, a high elf camped right outside her (under her master, of course) new lands. Small groups moving t through is one thing, one that can be easily avoided, but Cynewaru knows a threat when she sees it and will make sure to remove it before the main body of Dunlendings, half-orcs and other rabble move in to secure the Shire.

2022 Character Challenge: Party V, Character 2 (Star Trek Adventures)

Whie our previous (and first) antagonist was firmly on the villain side of things, we’re going to go with a bit more of a nuanced adversary this time around.
The thing is, while the system has premade enemy/neutral NPCs, Star Trek Adventures is not so great at spelling out how to actually make your own. However, this post on the excellent Mephit James blog does spell out how to make your own. So that’s what I’m going off. 

As a recap, our STA party is the senior staff of the USS Blackkwell, an Olympic class hospital ship in the post-Dominion Wars, slightly pre-Lower Decks era.
And we all know what the big medical issue is right now, so let’s not pretend that Star “He’s black on the wrong side of his face!” Trek hasn’t been addressing issues since day one. 

There’s a bit of nuance, but this character is out primarily for profit in the medical field and that means making people distrust the idea of free Federation healthcare and instead actively choose to pay instead. This’d lead to a number of encounters between the two, which the Starfleet crew, being in a hospital ship and not anything that could stand up to a D’kora for long’ have to settle with a combination of diplomacy, social engineering and subterfuge.
Also I straight up stole the special rules from the example major Ferengi in the book, they just work.

DaiMon Kell
Ferengi Female

Attributes
Control: 8
Daring: 12
Insight: 10
Fitness: 8
Presence: 12
Reason: 10

Disciplines
Command: 4
Conn: 1
Security: 3
Engineering: 1
Science: 3
Medical: 4

Focuses
Social Engineering, Hand Phasers, Negotiation, Deception

Values
It Has To Work, It Doesn’t Have To Work For Long
Once In A While Declare Peace, It Confuses Your Enemies

Traits
Ferengi

Special Rules
Greed Is Eternal: When engaged in negotiations that have the potential for the Ferengi to profit financially, they may spend 1 Threat during a Task to re-roll the dice pool.

Free Advice Is Seldom Cheap: Increase the Difficulty of all Social Conflict to persuade DaiMon Kell by 2. This Difficulty increase is removed as soon as she is offered something in trade.

You Can’t Make a Deal If You’re Dead: Kell will never make a lethal attack. Further, whenever attempting a Task to make a deal or otherwise persuade an enemy who she has previously incapacitated, or an enemy who obviously outmatches her, she may add a bonus d20 to the roll.

One of the early success stories of Nagus Rom’s reforms, Kell brought, bribed and benefited from accidents all the way to the position of DaiMon at high speed. Those who would look down on her for her gender and clothes quickly had to admit that she was a very deft hand when it came to extracting a steady, continuous stream of profit from neutral nonaligned worlds.
While the Federation typically would – eventually – offer free medical assistance to those in need, Kell’s manipulation of social media on these outlying worlds began to see them turn suspicious and against these offers of assistance, seeing conspiracies and plots that never existed and, instead, trusting the Ferengi who kept scrupulously to her deals and didn’t add in the usual hidden clauses and traps that were so stereotypically common to her people. She dealt fair and square and as long as the money kept coming – and after, even, as many other worlds found themselves aware of thanks to anonymous postings and reports – those she dealt with would find their medical problems treated and cared for with everything from top of the line experimental treatments to large quantities of basic medicines.
Admittedly, these only contained and managed most of the conditions, with actual cures being limited only to virulent plagues and highly lethal conditions. Some extra theories suggested that Starfleet was to blame, but the good DaiMon would deny such theories publicly. 

While having a deck full of people advancing them, of course. Fear and uncertainty, properly used, makes people spend quite freely, after all.

2022 Character Challenge: Party V, Character 1 (5e D&D)

So, the parties have all been done, but I have six days and six characters left to make. So, what exactly will I be doing?
Well, five of these characters will be antagonists for specific groups. Higher level characters, too, as most of what I’ve made has been starting level stuff, except for the 5e group, although some could argue that level 3 is when that system really starts, as that’s when all the classes have picked their subclass. 

Today’s antagonist is, in fact, two in one sheet because Tales of Arcana has some wild stuff. Also, I have had a rather strong reaction to some of the lore in this book and, frankly, the angels and what they serve honestly should be opposed and, if possible, destroyed, but that’s just me. And Tales of Arcana Satan. It’s not my fault that Satan was right.

Name: Flibble/Asariel
Race: Sock Puppet/Angel
Gender:Female/Male
Class: Warlock
Level: 8
Alignment: LE
Background: Urban Bounty Hunter
Otherworldly Pact: Great Old One
Pact Boon: Pact of the Blade 

Strength: 14
Dexterity: 12
Constitution:10
Intelligence: 9
Wisdom: 14
Charisma: 18

AC: 13
HP: 64

Proficiency: +3
Proficiencies
Armor: Light armour
Weapons: Simple weapons
Tools: Thieves tools, chess
Saving Throws: Wisdom, Charisma
Skills: Intimidation, Religion, Deception, Insight
Background Feature: Ear to the Ground

Racial Abilities
Subjugate Host
Hostless Construct (When separate only)
Angelic Magic (Know Light and Spare the Dying cantrips, Bless as a level 1 spell. Wis based)
Celestial Resistance (Resistance to Necrotic, Poison and Radiant damage, proficiency in all saves against such damage/double proficiency if already proficient in the relevant save)
Heritage (Celestial) (Type is humanoid, but count as Celestial whenever it would be detrimental)
Weak Wings (Gliding and jump abilities, no damage from falls)

Class Abilities
Awakened Mind (Pact)
Entropic Shield (Pact)
Eldritch Invocations

Spells
Spell Save DC: 15
Spell Attack Bonus: +7

Invocations
Beguiling Whispers (Compulsion 1/long rest, uses spell slot)
Grasp of Hadar (Eldritch Blast pulls hit enemy 10 ft towards caster)
Mask of Many Faces (Disguise Self at will, no spell slot used)
Thirsting Blade (Attack twice with pact weapon with Attack action)

Cantrips
Eldritch Blast
Toll the Dead
True Strike

1 Level
Arms of Hadar
Cause Fear
Charm Person
Dissonant Whispers (Pact)
Tasha’s Hideous Laughter (Pact)

2 Level
Enthrall
Hold Person
Detect Thoughts (Pact)
Phantasmal Force (Pact)

3 Level
Hypnotic Pattern
Vampiric Touch
Clairvoyance
Sending
4 Level
Hallucinatory Terrain
Sickening Radiance
Dominate Beast (Pact)
Evard’s Black Tentacles (Pact)

Feat
Improved Wings
Ability Increase at 8th

Gear: Studded leather armour, light crossbow, component pouch, arcane focus, Longsword of Wounding (Pact weapon)

Backstory and description
Some say that everything happens for a reason.
This is a lie, but it does allow those with power to simply blame others for their own problems rather than have to use that power to actually help, and when one is suffering they are far easier to convince and exploit.
Therefore, those that seek to actually solve problems and remove convenient targets to direct the gullible at are a threat to those entities intent on amassing power, which is pretty much all of the extraplanar beings.
A mage has started to make the world a better place without supplication ot outside forces, and Asariel is an angel that specializes in removing such inconveniences. Summoned into the physical world long ago, he made sure that his summoner couldn’t undo their work before he set about his own, making sure that options other than service to Heaven were as limited as possible and making an odd little friend. 

Flibbles is a creature of chaos and madness and she finds the whole situation hilarious, especially when the blood starts flowing. Usually, a puppet like her would force their will on a host and drive them to commit unspeakable acts, but this angel is an entirely willing partner, simply using her as an excuse and cover for his actions.
Well, mostly. She makes sure to have her own fun, too, and it’s not like the angel could remove her at this point.

Physically, the pair typically hide under any of a number of illusory disguises but, when revealed, they are a very wrong-looking figure, the angel’s face completely covered by a solid, eyeless mask, with an odd googly eyed sock on their left hand.

2022 Character Challenge: Party 6, Character 5 (PTU)

And now, the last player character. Still six more sheets to make, but those are going to be different and you’ll just have to wait to see tomorrow.
For today, not actually using Game of Throhs, as the Fighting type gets a combat class in the core book. Several, in fact.

Willow Hawthorn

HP: 10
Attack: 5
Defence: 2
Sp. Attack: 1
Sp. Def: 1
Speed: 5

Action Points: 5
Hit Points: 31

Skills
Intuition: Adept
Combat: Adept
Focus: Novice
Guile: Pathetic
Tech Education: Pathetic
Occult Education: Pathetic

Abilities
Aura Reader
Aura Pulse
Scrappy

Moves
Detect
Force Palm

Edges
Elemental Connection: Fighting
Basic Skills: Focus
Basic Skills: Combat

Features
Aura Guardian
Aura Reader
The Power of Aura
Sword of Body and Soul

Still uncertain whether he, she or they is most appropriate for them, Willow has focussed their confusion and anxiety into fitness, honing their body and trying to figure themselves out.
This would, of course, be a lot easier if a trio of swords hadn’t invaded their dreams urging them to fight for justice and giving them extra powers.
While not unintelligent, they’ve so far decided to deal with their problems by just not thinking about things and operating on instinct which, so far, has worked out, but could lead them to some uncomfortable places.

2022 Character Challenge: Part 6, Character 4 (PTU)

Day 24 of 31, and one of the last two Player Characters I’m making.
The other six are going to be something different, you see. 

Now, back to the world of Pokemon and the least popular types getting magical people. Well, less popular, since ‘least popular type’ is meaningless without a lot of qualifiers – are we talking monotype competitive teams? Monotype nuzlockes, just general popularity or which ones are statistically worse?
Basically, I’m just pulling these out of my butt. Flying is actually pretty okay as a type, although bug does have a lot of problems. Grass is not so great if left on it’s own, but it just feels like it’s too big of a type in terms of popularity to actually count.
Anyway, today we’re going with my favourite type because I’m the one writing this and you don’t get a say. 

Also, on the topic of pokemon, I might go more indepth into stuff later at some point, because I do like it and I have an outlet now.

Solaria Lucent
HP: 10
Attack: 1
Defence: 5
Sp. Attack: 5
Sp. Def: 2
Speed: 1
Action Points: 5
Hit Points: 31
Defence Evasion: 1

Skills
General Education: Adept
Charm: Adept
Focus: Novice
Guile: Pathetic
Survival: Pathetic
Intimidate: Pathetic

Abilities
Illuminate
Illusionist
Sunglow

Moves

Flash
Type: Normal
Frequency: EOT
AC: 2
Class: Status
Range: Cone 2
Effect: The Accuracy of all Legal Targets is lowered by -1

Swift
Type: Normal
Frequency: EOT
AC: None
Damage Base 6: 2d6+8 / 15
Class: Special
Range: 8, Ranged Blast 2, Friendly
Effect: Swift cannot Miss.

Baby-Doll Eyes
Type: Fairy
Frequency: EOT
AC: 2
Class: Status
Range: 4, 1 Target, Priority, Social
Effect: The target’s Attack is lowered 1 Combat Stage

Edges

Elemental Connection: Normal
Basic Skills: Charm
Basic Skills: Focus
Charmer

Features
Prism
Blinding Brightness
Lucent Mirage
Luminous Aura

While Solaria has been the Popular Girl for quite some time, and poplar before that, the jump from regular girl to glowing super-power heroine has left her a bit troubled. Having powers usually confined to pokemon or the few who spend decades studying and perfecting various arts just given to her is definitely good, having to go out and fight because of the big four-eyed wheel in her dreams is less so, and being given very little in the way of actual direct combat capability is very much less so.

A tall, elegant, semi professional model who is quite aware of herself, Solaria would very, very much like to be the leader of the little group of similarly empowered individuals but, to her increasing frustration, that position fits Rain far more and now she’s having to deal with being second – or third, even – best at something.

2022 Character Challenge: Party 5, Members 4 and 5 (KoD)

Missed a day, so today is two for one, and there just so happens to be two characters left to roll up for the King of Dungeons party. So far I haven’t rolled the same class or culture twice, but then I’ve only done two characters as of writing this. I’ll let the dice rest where they land, though, so if this group ends up without healing or fighting, or almost all goblins, that’s how it’ll be.

Also, did you know that Google has die roller now? I didn’t, and I googled for one, and it was right there. Very convenient considering my actual dice are in a bag in a cup in a box under several dozen books right now thanks to redecorating the usual room. 

Eledhwen the Red
Culture: Elf (Communist)
Class: Scholar

Strength: +0
Dexterity: +1
Constitution: +5
Intelligence: +3 
Wisdom: +2
Charisma: +4 

Alignment: Civilisation
Hit Points: 36
Fortitude: 13
Reflex: 12
Will: 14

Recovery Dice:
d8

Expertise
Elf: acrobatics, hearing, ranged combat
Scholar: Languages, history, carrying large numbers of books
Civilisation: Navigating cities, hiding amongst the proletariat, infiltrating the bourgeoisie
Rhetoric: Debate, oratory, organizing a riot
Seizing the Means of Production: Stealth, violence, intimidation

Wealth
Kit: Advanced
Coin: Regular
Lifestyle: Disadvantaged

Abilities
Brain-Melting Secrets
During the War
That Reminds Me

Insights
Pull Yourself Together!
Take A Look!

Theorems/Esoterica
1st Circle
Theory of Misdirection
Battle Lore

A rare example of a Caranedhil elf on this side of the Mithril Curtain, may or may not be a spy on the side of her position in the Rough but she’s not let it interfere too much. Other than the occasional comments that maybe they should seize more than just gems from the wealthy, she is otherwise happy to provide her assistance with planning, casing their targets and breaking whatever windows or legs are necessary. 

Maltpaurien
Culture: Elf (World’s Best Traders)
Class: Commander

Strength: +0
Dexterity: +1
Constitution: +4
Intelligence: +2 
Wisdom: +3
Charisma: +5

Alignment: Nature
Hit Points: 33
Fortitude: 13
Reflex: 13
Will: 15

Recovery Dice:
d8

Expertise
Elf: acrobatics, hearing, ranged combat
Commander:Inspiring, planning, attracting attention
Nature: Navigating the wild, finding food, tracking
Trading: Bargaining, appraising, getting through borders
Navigating Red Tape: bribery, convincing people, legal knowledge: 

Wealth
Kit: Regular
Coin: Advantaged
Lifestyle: Disadvantaged

Abilities
Commands
Fight From the Front
Weigh The Odds

Talents
Destined to Lead
Into the Fray
Moment of Glory

Commands/Tactics
1st Circle
Tactical Strike
Enforce Clarity
You Set Them Up, I Finish
Try Again

Being, as he extremely obviously is, from a group of elves renowned as traders and merchants, Maltpaurien should, logically, not get on remotely with Eledhwen. The two elves freely admit this should be the case, while being obviously and passionately in love, instead.
The two of them are far more similar than their cultural upbringings should allow for, but by now they have completely embraced that. And each other. The elves provide the guild with planning and also violence, while Mina handles the connections, distractions and charming needed to get them into a place, and Flint handles the actual thievery part of their jobs.

2022 Character Challenge: Part 4, Character 3 (LotR)

So, the last of the three Lord of the Rings characters and I am thinking I should go back and give them all two instances of Faithful, to keep the family linked, but I wasn’t originally planning on doing a family until I started typing and then this sweet lost child happened.
The party is a little light on combat, I know, but a Noldor warrior should be enough to protect the smart one and the charming one. I considered making Rowan a youth, rather than a (young) adult, but given the aging differences between Men (and boy is that an awkward thing to have the game try to call this character) and Hobbits, young adult and two older adults work, I think.

Rowan Strawfoot
Human Minstrel

Bearing: 12
Nimbleness: 11
Perception: 10
Strength: 7
Vitality: 5
Wits: 8

Stamina: +0
Swiftness: +2 (Nimbleness)
Willpower: +5 (Bearing+Adaptable)
Wisdom: +3 (Bearing)

Defence: 12
Health: 5
Wound levels: 5

Favoured Attributes:
Favoured Response:

Courage: 3
Renown: 0
Size: Medium

Skills
Craft: Woodcarving +3
Debate: Bargain +2
Language: Quenya +5
Language: Sindarin +2
Language: Westron (Native)
Lore: Eregion +4
Mimicry:Voices +1
Perform: Sing +5
Persuade: Charm +2 (+4 Fair, Affinity from Debate)
Stealth: Move Silently +5

Abilities
Adaptable (+2 to Stamina, Swiftness, Willpower or Wisdom)
Dominion of Man (+1 Courage)
Skilled (+2 to one skill or +1 to two skills)
Gladden (Perform v TN 10. Allies regain Weariness at double speed while resting)

Traits
Elf-Friend
Honey-Tongued
Fair

Flaws
Weak

A pale, slender figure, Rowan is the only one of the three inhabitants of their home to go mostly uncommented upon by  the Buckland hobbits, not that they don’t get out. Apparently while Berry is strange and definitely needs to feed poor skinny Rowan up and Erebrandiriel is an unknown but sometimes glimpsed shadow beneath the trees, Rowan is just a sweet child who gets the occasional extra pie slid their way. 

Part of this is, of course, that Rowan is devastatingly good looking and polite, if a bit shy and sheltered. 

Raised as Berry and Erebrandiriel’s child, they were found abandoned by the north-eastern edge of the Old Forest by parties that, very fortunately for them, remain unknown to their adoptive mothers. If either hobbit or elf had actually found whoever had abandoned them simply due to the way they were born, it would not have gone well for them at all.

Instead, Rowan’s parents have been the studious hobbit and ancient elf, and tey grew up deeply love, supported and, honestly, better educated than nearly anyone else in the Breeland or Shire. 

2022 Character Challenge: Party 1, Character 5 (5e)

So, time to wrap up the 5e Tales of Arcana party. We’ve had Finna the human Wizard, Svana the Imaginary Gal Paladin, Kallias the Harpy Bard, Scarlet the Mafia Druid (MAFIA DRUID!) and now;

Name: Holly (Holly-On-The-Hill-Of-Purple-Blossoms-Overlooking-The-Swift-Stream-Running-Down-From-The-Mountain-Of-Black-Ice)
Race: Arboreal (Dryad)
Gender: NB (They/she)
Class: Fighter
Level: 4
Alignment: N
Background:  Folk Hero
Martial Archetype: Rune Knight 

Strength: 11
Dexterity: 16
Constitution:14
Intelligence: 12
Wisdom: 14
Charisma: 10

AC: 16
HP: 46
Speed: 30 ft 

Proficiency: +2
Proficiencies
Armor: All armour, shields
Weapons: Simple and martial weapons
Tools:  Smith’s Tools, Herbalist’s Tools
Saving Throws: Strength, Constitution
Skills: Animal Handling, Survival, History, Perception

Background Feature
Rustic Hospitality

Racial Abilities
Heritage (Plant): Count as a plant when detrimental
Natural Weapons: Natural attacks deal 1d4 damage and are Light and Finesse (Increased to 1d6 by Fighting Style)
Plant Person: No need to eat while provided natural sunlight and water
Regrow: Regain 1 extra HD per day and when expending a Hit Die. Lost limbs regrow when all HP is recovered
Speak With Trees: Per short rest, communicate with trees within 30 ft
Wood-Like: +1 HP every level. Resistance to Piercing damage, Vulnerability to Fire

Class Abilities
Rune Carver (Archetype): Storm Rune, Stone Rune
Giant Might (Archtype)
Fighting Style: Unarmed Combat
Action Surge

Feat
(None: Stat Increase instead)

Gear: Leather armour, longbow, arrows, shield, explorer’s pack

Backstory and description
Holly – her far longer and more precise name is rarely needed – is the oldest resident of the neighbourhood thanks to having been there before the city. The halflings of Afonteyr are, as a rule, not especially enthusiastic about urbanization in general, and their more open and greener building habits led to little friction between the dryad and the people that settled around her. Indeed, Holly is seen as something of a protector of the city now, a role that their is happy to step into when outside forces threaten the peace of her home – they won’t intervene in what the locals do to each other, unless it is particularly destructive or threatens her interests in the city.
A tall – by human as well as halfling standards – and deceptively slender figure, Holly has the pale brown bark and deep, dark green hair/leaves of the tree they are named from, with eyes the solid, vibrant red of holly berries.

2022 Character Creation Challenge: Party 6, Character 3 (PTU)

So, technically this party has a half-alien space mage fox in it, but let’s pretend that it doesn’t. It was interesting to try something new, but the rest of this party will be magical pokemon people.
We’ve had the Flying type already, and I say let’s go with the other underappreciated types because I could go on so many rants and rambles about pokemon things but, for now, won’t. For now, I’ll finish this challenge, the Awen thing and my pet setting. Then I’ll get into the pokemon lore dives. 
Well. 

I probably will do lore dives when Arceus comes out, which is only about a week. I am slightly spoiled on stuff, but not massively, and I’d like to keep it that way. 
So, we had Rain, the Flying girl dancer who is nice and friendly and won’t shut up, so let’s go to her shy, quiet friend.

Ciel Abeille
HP: 10
Attack: 5
Defence: 5
Sp. Attack: 1
Sp. Def: 5
Speed: 1

Action Points: 5
Hit Points: 31
Defence Evasion +1: 
Power: 4

Skills
Perception: Novice
Survival: Adept
Command: Novice
Intuition: Novice
Intimidation: Pathetic
Occult Education: Pathetic
Charm: Pathetic

Abilities
Unnerve
Threaded
Wallclimber

Moves

Fury Cutter
Type: Bug
Frequency: At-Will
AC: 3
Damage Base 4: 1d8+6 / 11
Class: Physical
Range: Melee, 1 Target
Effect: If Fury Cutter is used successfully and consecutively on the same target, the Damage Base is increased by +4 to a maximum of 16. For example, the first hit would have a DB of 4; the second hit a DB of 8; the third hit a DB of 12; the fourth and further hits a DB of 16. If Fury Cutter misses or fails to damage its target, its Damage Base resets.

Sticky Web
Type: Bug
Frequency: EOT
AC: None
Class: Status
Range: 6, Hazard
Effect: Set 8 square meters of Sticky Web hazards within your range, all 8 meters must be adjacent with at least one other space of Sticky Web. Sticky Web causes Terrain to become Slow Terrain, and a foe that runs into the hazard has its Speed lowered by one stage, and they become Slowed until the end of their next turn. Flying-type Pokémon and Pokémon and Trainers with Levitate are not affected by Sticky Web. Bug-type Pokémon may move over Sticky Web harmlessly, destroying the Hazards as they do so.

Edges
Basic Skills: Perception
Basic Skills: Intuition
Elemental Connection: Bug
Green Thumb

Features
Swarmlord (Arachnid’s Embrace) +Attack
Enhanced Embrace
How To Shoot Web
Chronicler (Technique Archive)

Something of a shadow perpetually around their far louder and more ostentatious friend, Ciel never really seems to say much of anything to anyone, preferring to use as few of their words as concisely as they manage and keeping themselves just a little bit apart.
While most were happy enough to let them do so, Rain seems to delight in poking at them. Always friendly, always bright and always seeming to overshadow her actually much taller friend. Ciel isn’t entirely sure quite why they like their innocent and loud friend but, pretty much since they met, there’s always been a quiet dark face shaded by mossy hair watching carefully as Rain gets them both into trouble.
And when Rain began to talk about odd dreams, of storms yelling at her to do things, Ciel was comfortable enough to tell her of their own dreams, of thousands of quiet whispers and their own unusual powers

2022 Character Creation: Party 6, Character 2

You know, I had a plan. Five parties of five, plus six others, all nice and neat and tidy and that absolutely isn’t the case any more. This sixth group is going to be one-offs (or two-offs, I don’t know) from all over the place. The last six, however, are still going to be what I had in mind.

So, instead of going back to Worlds That Might Have Been I shall instead be wandering aimlessly around picking at stuff. Today’s sheet shall be one of a pair from Pokemon Tabletop Unlimited. 1.05 if that matters, since I probably should, but have not, checked to see if they’ve updated. They probably have.

So, step by step character generation. First, our concept. Magical Girl Flying Type Girl. Born beneath three colliding storm fronts and now graced with the power of Tornadus, Landorus and the other one.
Step two: Skill Background. Three skills down by one, one up by one, one up by two. She’s never been an indoors girl and is far, far too easily distracted, so we’ll take Focus, Technology Education and Guile down, while Acrobatics goes up by two and Charm up by one.

Step Three: Edges: We get four and they also determine what classes we can take, and I have classes in mind. So, Elemental Connection: Flying, the Nimble Movement edge from Acrobatics, Basic Skills: Perception and also Basic Skills: Combat.

Step Four: Features. Which come in from classes. We get four, plus an extra training one.
The training shall be the first picked, Agility Training. When we train a pokemon, it gets a speed and initiative boost, pretty fitting for the flying type stuff.
Now, for the other Features. I am also using the Game of Throhs book for this, because that has the classes/features for making your trainer do stuff.
The class we’re mostly using is, of course, the Flying type one, the Wind Runner. Our first feature in the class is also called Wind Runner, gives us +Speed, and the Levitate ability with a speed equal to 4+half of whichever’s higher out of Perception and Acrobatics. Then, Raging Winds is our next Feature, which is a second +Speed Feature and also gives us access to two moves from a table. For now we pick Tailwind and Aerial Ace.
Then we go back to the main book and go into the Dancer class, taking both Dancer, and Dance Form. Two more +Speeds, the Own Tempo ability and three self-made Dance moves.

Step five, stats. As in the regular pokemon game, starting with 10 HP and 1 in everything else, with another 10 points to spend. Plus 4 speed from the features.

Rain Zephyria

HP: 10
Attack: 3
Defence: 2
Sp. Attack: 3
Sp. Def: 2
Speed: 10

Action Points: 5
Hit Points: 31
Speed Evasion: +2
Power: 4

Skills
Acrobatics: Adept
Charm: Novice
Combat: Novice
Perception: Novice
Technology Education: Pathetic
Focus: Pathetic
Guile: Pathetic

Abilities
Levitate (Speed 6): Immune to Ground type attacks, gains a Levitate speed
Own Tempo: Immune to confusion

Moves
Move: Aerial Ace
Type: Flying
Frequency: EOT
AC: None
Damage Base 6: 2d6+8 / 15
Class: Physical
Range: Melee, 1 Target
Effect: Aerial Ace cannot miss.

Move: Tailwind
Type: Flying
Frequency: Scene
AC: None
Class: Status
Effect: For the remainder of the encounter, all allied
trainers and Pokémon gain +5 to their Initiative.
Multiple instances of Tailwind cannot stack.

Move: Dragon Dance
Type: Dragon
Frequency: EOT
AC: None
Class: Status
Range: Self
Effect: Raise the user’s Attack 1 Combat Stage and raise
the user’s Speed 1 Combat Stage.

Move: Swords Dance
Type: Normal
Frequency: EOT
AC: None
Class: Status
Range: Self
Effect: The user’s Attack is raised 2 Combat Stages.

Move: Quiver Dance
Type: Bug
Frequency: Scene x2
AC: None
Class: Status
Range: Self
Effect: Raise the user’s Special Attack, Special Defense,
and Speed by +1 Combat Stage each.

Edges
Elemental Connection (Flying)
Basic Skills: Combat
Basis Skills: Perception
Nimble Movement

Features
Wind Runner
Raging Winds
Dancer
Dance Form

Despite how small she is, Rain’s slender figure still seems to be all legs and arms and flowing white-streaked blue hair that should be dyed but, apparently, isn’t.
If she’s honest with herself or, more accurately, if she ever stopped to consider things properly, she does a terrible job at hiding who she is, even if she does manage to mostly keep herself on the ground when she thinks people are looking. Her habit of running off into windstorms, or whenever she hears someone in trouble or whenever she gets bored or, perhaps, whenever it’s a day that ends in ‘y’ is a bit of a pain to deal with, and her continual unfiltered stream of consciousness talking can get a bit grating. Still, she’s a good girl who tries to help out whenever she can.
Which, given the strange dreams with storms shouting at her, she’s apparently unusually well suited to do.

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