I am very much behind, and not just because of Pokemon: Legends Arceus. Or even mostly. I’ve been playing a lot of it but that’s because of being pretty damn ill and stuck in the same place as it, and it not needing a clear head unlike doing numbers for games.
So, it’s the 30th here. This should be the day for my final villain character of which there should be five, with tomorrow being something different. Now, I could do all the sheets in one post, or I could do them in their own, so that they can be tagged and sorted and labeled appropriately.
The former lets me be lazy, however, so I was greatly tempted but, in the end, three sheets in three posts today.
So, the gay little family, to use all the senses of the term. Happy living on the very edge of Buckland and the Old Forest, but what could stir them up into doing things? There does, after all, need to be a reason for each group to do stuff instead of staying home and cuddling enthusiastically. With the 5e group, it was a combination of the villain searching for the wizard, and the various other responsibilities of the rest of the party – the mafia druid has to tend to mafia stuff, the spy bard can get spy stuff, and the dryad protector can have situations arise that they, along with their friends, can step in to deal with. No great call to go anywhere, but more than half the party is intimately connected with the local people and organizations. Lots of hooks.
As for the Star Trek crew, they’re a Starfleet crew, it’s literally their job to fly around and poke things.
The King of Dungeons guild is much the same. They all signed up to do daring heists and dramatic sword fights and stuff.
The fairies are just easily bored and have no sense of danger. Things don’t happen to them, they happen to others.
The pokemon lot will be covered in their villain’s sheet, but for the Lord of the Rings family, someone comes into their neighborhood and immediately sees them (well, mostly the elf) as a threat.
Much like Star Trek Adventures, the core Lord of the Rings RPG book that Decipher put out has premade antagonists, including Sauron and the Nazgul despite these almost certainly never being useful for most games, but no rules for making your own, so I’m just going to go through character creation but level up to the point where an Elite Order can be taken. Various henchpeople can also be assumed, but that goes for most villains, to be honest.
Cynewaru
Rohirric Wizard
Bearing: 10
Nimbleness: 8
Perception: 10
Strength: 6
Vitality: 8
Wits: 12
Stamina: +1
Swiftness: +2
Willpower: +2
Wisdom: +3
Defence: 11
Health: 8
Wound levels: 5
Courage: 3
Renown: 3
Size: Medium
Skills
Armed Combat (Dagger) +1
Ranged Combat (Bow) +2
Ride (Horse) +4
Debate +2
Intimidate (Fear) +4
Language (Rohirric): Native
Language (Westron) +6
Language (Sindarin) +4
Lore (Magic) +6
Lore (History: Rohan) +6
Lore (History: Arnor) +6
Lore (Realm: Rohan)+6
Persuade (Charm) +6
Abilities
Spellcasting
Wizard Spellcasting
Spellcasting
Beast Speech
Beast Summoning
Animal Messenger
Bladeshattering
Voice of Command
Command (Sorcery)
Shatter
Naming
Traits
Fair
Hammerhand
Honey-Tongue
Hoard: 2
Flaws
Fealty (Saruman)
Proud
The daughter of a wealthy nobleman of Rohan, Cynewaru was always a sweet and pleasant girl, at least where anyone could see her. At heart, though, she desired power and greatness for herself and had little concern for the wellbeing of others. This led her to the attention of a certain man named Grima and, though him, to her true master.
Saruman’s courting of the separated peoples of Dunland was not swift nor was it entirely unnoticed, however the unfortunate man who tried to bring this news to Edoras had the misfortune of being married to Cynewaru and then suffering a tragic and fatal accident with his horse inexplicably turning wild just long enough to throw him.
As far as Rohan is aware, Cynewaru vanished in grief after that, but the truth of the matter is that this murder was her entryway into the greater service of Saruman, who found her an enthusiastic, highly willing and relentlessly ruthless pupil.
Her powers are, of course, far lesser than his, but she is skilled and obedient enough to provide his agents in the Shire with a substantial level of support, just in case the Dunedain prove troublesome.
However, instead of the rangers, Cynewaru has arrived to find, of all things, a high elf camped right outside her (under her master, of course) new lands. Small groups moving t through is one thing, one that can be easily avoided, but Cynewaru knows a threat when she sees it and will make sure to remove it before the main body of Dunlendings, half-orcs and other rabble move in to secure the Shire.